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The bestiary / 04

Enemies & bosses

A Warhammer Survivors bestiary for every enemy we can name, with the announced attack pattern, the practical response and a clear marker when Auroch has not shown the behaviour yet.

Checked 1 November 202639 enemies, 4 named bosses and a lot of missing numbersUnofficial
Tyranid swarm swarming a Space Marine and Imperial Guard in Warhammer Survivors
Tyranids demonstrate the faction-trait layer: kill the Synapse source and the brood briefly breaks.
Named entries
39
Factions
6
Extremis / bosses
4
Behaviour detailed
Official + press

Threat ledger

Know the thing before it surrounds you

Enemy factions are not cosmetic skins. Tyranid Synapse turns a manageable brood into a Berserk surge. Ork Waaagh! waves add bodies and speed. Death Guard fog poisons the player. Skaven bells make the weakest rats harder to kill. The counter column is built from those confirmed mechanics, not from guesswork.

Showing 39 entries

  • T
    Warhammer 40,000Rank and file

    Termagant

    Tyranids · Tyranid battlefield

    Announced behaviour

    Lesser bioform. Nearby Synapse creatures can drive Termagants into a Berserk rage, increasing their movement speed and damage.

    Practical counter

    Clear them with wide area attacks and kill the Synapse creature first. Its death briefly stuns the surrounding brood.

  • H
    Warhammer 40,000Rank and file

    Hormagaunt

    Tyranids · Tyranid battlefield

    Announced behaviour

    A close-range lesser bioform affected by the same Synapse buff as Termagants.

    Practical counter

    Do not let the pack close while the Synapse creature lives. Cut through the group with melee arcs and keep a clear retreat lane.

  • T
    Warhammer 40,000Elite

    Tyranid Warriors

    Tyranids · Tyranid battlefield

    Announced behaviour

    Guard the Legend of Catachan rescue encounter in the October demo and use Synapse to empower enemies around them.

    Practical counter

    Burst the Warriors before starting the rescue. Once the escorts are down, use the stun window to reach the objective.

  • V
    Warhammer 40,000Elite

    Von Ryan's Leaper

    Tyranids · Tyranid battlefield

    Announced behaviour

    Rears up and leaps over other enemies to impale the player with its talons.

    Practical counter

    Watch for the rear-up animation and sidestep rather than backing straight away. Kill it while it is committed to a pounce.

  • H
    Warhammer 40,000Elite

    Hive Tyrant

    Tyranids · Tyranid battlefield

    Announced behaviour

    A Synapse creature that makes nearby lesser bioforms faster and more resilient. Its death leaves the brood temporarily stunned.

    Practical counter

    Treat the Hive Tyrant as the priority target. Killing it removes the buff and creates the best crowd-clear window in the encounter.

  • N
    Warhammer 40,000Boss

    Norn Emissary

    Tyranids · Tyranid battlefield

    Announced behaviour

    An Extremis Boss encountered in the demo. Its full move set and phase rules have not been published.

    Practical counter

    Keep lateral movement, clear the adds around it and save a defensive upgrade for the second half of the fight. Do not commit to a straight retreat line.

    Open boss file
  • G
    Warhammer 40,000Rank and file

    Grots

    Orks · Ork Stronghold

    Announced behaviour

    Cowardly but vicious Ork infantry that fill out the green tide.

    Practical counter

    Sweep them up with area damage; do not spend a focused weapon on individual Grots.

  • O
    Warhammer 40,000Rank and file

    Ork Boyz

    Orks · Ork Stronghold

    Announced behaviour

    Brutish rank-and-file Orks that apply constant melee pressure.

    Practical counter

    Keep moving and use knockback or wide arcs to stop the mob compressing your space during a Waaagh!.

  • B
    Warhammer 40,000Rank and file

    Bomb Squigs

    Orks · Ork Stronghold

    Announced behaviour

    Named among the Ork forces. Auroch has not published a detailed behaviour profile.

    Practical counter

    Treat them as a priority threat when they close and keep a gap open. Do not stand still to finish a nearby enemy.

  • W
    Warhammer 40,000Rank and file

    Warbikers

    Orks · Ork Stronghold

    Announced behaviour

    Named among the Ork forces by Warhammer Community. Their in-game behaviour is unannounced.

    Practical counter

    Keep an eye on fast flankers. Maintain wide movement so a bike pack cannot pin you against the arena edge.

  • Lootas pixel-art sprite
    Warhammer 40,000Elite

    Lootas

    Orks · Ork Stronghold

    Announced behaviour

    Stationary Orks that unleash rounds of projectiles toward the player.

    Practical counter

    Break line of fire or close the distance. Clear them before settling into a damage window.

  • Killa Kan pixel-art sprite
    Warhammer 40,000Elite

    Killa Kan

    Orks · Ork Stronghold

    Announced behaviour

    A grot-piloted walker with Killsaws that stomps toward the player and explodes when destroyed.

    Practical counter

    Kill it early, then move away from the wreck. Its death explosion is a hazard, not a reward.

  • Big Mek with Shokk Attack Gun pixel-art sprite
    Warhammer 40,000Elite

    Big Mek with Shokk Attack Gun

    Orks · Ork Stronghold

    Announced behaviour

    Pursues the player and fires snotlings through the warp so they arrive near, on top of or inside the target.

    Practical counter

    Keep moving and do not let it herd you into the rest of the horde. Kill it when its escort thins out.

  • Weirdboy pixel-art sprite
    Warhammer 40,000Elite

    Weirdboy

    Orks · Ork Stronghold

    Announced behaviour

    Teleports himself and nearby enemies, fires warp bolts, summons the foot of Gork, then charges the player and explodes.

    Practical counter

    Expect the battlefield to move around you. Save an escape route for the final charge and do not chase it into a fresh pack.

  • Makari pixel-art sprite
    Warhammer 40,000Elite

    Makari

    Orks · Ork Stronghold

    Announced behaviour

    Ghazghkull's banner-grot. He is hard to find and keep down, and may hold a piece of the puzzle to stopping the Waaagh!.

    Practical counter

    Chase him only when the field is stable. Auroch’s wording suggests a Waaagh! interaction, but the exact mechanic is unconfirmed.

  • G
    Warhammer 40,000Boss

    Ghazghkull Mag Uruk Thraka

    Orks · Ork Stronghold

    Announced behaviour

    The first revealed Extremis Boss. He stomps in with mobs of Boyz in a great Waaagh! and brings the Ork faction pressure to a peak.

    Practical counter

    Clear the Boyz before committing to boss damage, keep the Waaagh! spawn wave in front of you and hold a defensive cooldown for the add flood.

    Open boss file
  • P
    Warhammer 40,000Rank and file

    Poxwalkers

    Death Guard · Abandoned Space Hulk

    Announced behaviour

    Named among the Death Guard units in the Skulls trailer. Detailed behaviour is pending.

    Practical counter

    Treat them as a durable swarm and keep area coverage. Do not let them hold you in place for the heavier Death Guard units.

  • P
    Warhammer 40,000Rank and file

    Plaguebearers

    Death Guard · Abandoned Space Hulk

    Announced behaviour

    Named among the Nurgle forces seen in the Skulls trailer. Detailed behaviour is pending.

    Practical counter

    Maintain distance and avoid standing in dense groups while poison sources are on the field.

  • P
    Warhammer 40,000Rank and file

    Plague Marines

    Death Guard · Abandoned Space Hulk

    Announced behaviour

    Resilient Chaos Space Marines named in the Death Guard reveal. Detailed behaviour is pending.

    Practical counter

    Sustained damage and area effects are safer than relying on one burst. Keep a poison-safe route open.

  • B
    Warhammer 40,000Rank and file

    Blightlord Terminators

    Death Guard · Abandoned Space Hulk

    Announced behaviour

    Heavily armoured Death Guard Terminators named in the Chaos reveal.

    Practical counter

    Do not let them pin you in a corridor. Break line of sight, let the horde compress behind them, then resume area damage.

  • Myphitic Blight-hauler pixel-art sprite
    Warhammer 40,000Elite

    Myphitic Blight-hauler

    Death Guard · Abandoned Space Hulk

    Announced behaviour

    Bombards the player from range with frag missiles that explode and inflict Poisoned.

    Practical counter

    Keep moving at an angle rather than directly away. Close the gap after a missile volley and avoid fighting inside poison fog.

  • Beast of Nurgle pixel-art sprite
    Warhammer 40,000Elite

    Beast of Nurgle

    Death Guard · Abandoned Space Hulk

    Announced behaviour

    Charges the player, stops to regenerate, then frenzies near death and explodes.

    Practical counter

    Kill it from a distance or finish it while already moving away. Its death explosion can punish a greedy melee finish.

  • Miasmic Malignifier pixel-art sprite
    Warhammer 40,000Elite

    Miasmic Malignifier

    Death Guard · Abandoned Space Hulk

    Announced behaviour

    A stationary, resilient structure whose radius of green fog poisons the player.

    Practical counter

    Destroy it from outside the fog or route the fight away from it. Do not let it cut off your only corridor.

  • G
    UnconfirmedBoss

    Great Unclean One

    Death Guard · Stage not announced

    Announced behaviour

    Named on the Steam page among the mightiest monsters. Its universe, stage and move set have not been detailed.

    Practical counter

    Expect poison pressure from the wider Nurgle faction. Keep recovery and mobility available until Auroch publishes the fight itself.

    Open boss file
  • C
    Age of SigmarRank and file

    Clanrat

    Skaven · Aqshy

    Announced behaviour

    The lowly Skaven rank and file that fills out the vermintide.

    Practical counter

    Clear them with overlapping area attacks. Their job is to block movement while specialists close in.

  • S
    Age of SigmarRank and file

    Stormvermin

    Skaven · Aqshy

    Announced behaviour

    Skaven encountered in the October demo. Their special behaviour is not detailed.

    Practical counter

    Treat them as a sturdier part of the swarm and keep your area attacks on the densest group.

  • V
    Age of SigmarRank and file

    Vermintide

    Skaven · Aqshy

    Announced behaviour

    Periodically swarms across the screen in horizontal lines.

    Practical counter

    Move perpendicular to the line, not along it. Wide lateral movement gets you out of the lane fastest.

  • R
    Age of SigmarElite

    Rat Ogor

    Skaven · Aqshy

    Announced behaviour

    At low health it unleashes Warp Fury, increasing knockback resistance, power and movement speed.

    Practical counter

    Burst it before Warp Fury or keep a clear route to disengage. Do not rely on knockback once the rage begins.

  • R
    Age of SigmarElite

    Ratling Gunner

    Skaven · Aqshy

    Announced behaviour

    Crosses the screen spraying bullets, boxing the player in with damaging hazard zones.

    Practical counter

    Move out of the lane early. Kill it before it finishes crossing if your build can spare the damage.

  • B
    Age of SigmarElite

    Bell of Doom

    Skaven · Aqshy

    Announced behaviour

    An Endless Spell conjured by Skaven seers that grants nearby Skaven the Warded status, making even weak vermin tougher.

    Practical counter

    Break the Bell or fight away from its aura. If the swarm is Warded, reposition instead of pouring damage into a buffed blob.

  • A
    Age of SigmarElite

    Acolyte Globadiers

    Skaven · Aqshy

    Announced behaviour

    Hurl toxic globes that create clouds of poisonous fumes and poison the player.

    Practical counter

    Leave the cloud rather than fighting inside it. Kill them before the arena fills with overlapping hazard zones.

  • V
    Age of SigmarBoss

    Vizzik Skour, Prophet of the Horned Rat

    Skaven · Aqshy / stage not confirmed

    Announced behaviour

    A huge screen-filling boss named on the Steam page. Detailed moves and phases are unpublished.

    Practical counter

    Keep the screen clear before the fight and preserve mobility. Expect Skaven pressure around the boss until Auroch reveals the full encounter.

    Open boss file
  • B
    Age of SigmarRank and file

    Bloodreavers

    Blades of Khorne · Hammerhal / stage not confirmed

    Announced behaviour

    Mortal Blades of Khorne units named in the Chaos reveal. Detailed behaviour is pending.

    Practical counter

    Maintain side coverage. Khorne pressure punishes sharp reversals and open flanks.

  • B
    Age of SigmarRank and file

    Blood Warriors

    Blades of Khorne · Hammerhal / stage not confirmed

    Announced behaviour

    Mortal Blades of Khorne units named in the Chaos reveal. Detailed behaviour is pending.

    Practical counter

    Avoid getting surrounded by the melee ranks and keep a ranged or area tool for the pack behind them.

  • Flesh Hounds pixel-art sprite
    Age of SigmarElite

    Flesh Hounds

    Blades of Khorne · Hammerhal / stage not confirmed

    Announced behaviour

    Fast pack hunters that rapidly swarm the player.

    Practical counter

    Backpedal in a curve, not a straight line. Wide melee arcs and area effects catch the pack as it closes.

  • Bloodcrushers pixel-art sprite
    Age of SigmarElite

    Bloodcrushers

    Blades of Khorne · Hammerhal / stage not confirmed

    Announced behaviour

    Rear up behind a red telegraph zone, then charge until slain.

    Practical counter

    Read the red zone and move out of the charge line. Kill them before the charge or force them to commit away from your escape route.

  • Skull Cannon pixel-art sprite
    Age of SigmarElite

    Skull Cannon

    Blades of Khorne · Hammerhal / stage not confirmed

    Announced behaviour

    Bombards the player with screaming, fiery skulls that explode on impact.

    Practical counter

    Keep moving and avoid fighting in the open lane it is aiming down. Close distance between volleys.

  • S
    Age of SigmarRank and file

    Squigs

    Gloomspite Gitz · Stage not announced

    Announced behaviour

    Gloomspite Gitz monsters named in the release-date reveal. Behaviour and stage are pending.

    Practical counter

    No detailed counter is confirmed. Keep standard swarm coverage and watch for a fast body-block when the faction arrives.

  • T
    Age of SigmarRank and file

    Troggoths

    Gloomspite Gitz · Stage not announced

    Announced behaviour

    Towering Gloomspite Gitz monsters named in the release-date reveal. Behaviour and stage are pending.

    Practical counter

    Expect a durable melee threat. Keep a focused-damage option available rather than relying purely on area clear.

Bestiary rows stack vertically on mobile; the stage and counter notes sit beneath each name.

Faction law 01

Kill the source, not the symptom.

Synapse creatures, Bell of Doom, Malignifiers and healers all change the fight around them. The elite is often the actual enemy; the swarm is the timer.

Faction law 02

A telegraph is a gift.

Bloodcrusher red zones, Weirdboy teleports and boss charges all announce themselves. Move on the tell, not after the hit. Keep a lateral exit rather than a straight retreat.

Faction law 03

Do not invent the numbers.

Auroch has not published enemy HP, damage or resist values. This bestiary describes mechanics and responses; it does not pretend to know the hidden stat sheet.

Sources and evidence

Editorial method

Official claims, press observations and community reports are kept separate. Where Auroch has not published a value, this guide says so instead of filling the gap.